Creative Worlds

 Welcome Adventurer!

This is your space for the campaigns run in the world of Tholoria. Here you will find, known lore and history, details of locations you are familiar with and general information about the campaign such as the rules of each campaign run in this world. Look to the right corner for current campaign details.

Tholoria is a fairly new world, only 1.6 million years have passed since it was sculpted. The gods spent the better part of it's existence experimenting with new and exotic life. Many races were created of which the most promising were the humans, elves, dwarfs and orcs. The gods gave each of them a continent and allowed them to evolve over the past sixty thousand years to see what they were capable of. During these years they continually added creatures to the world to challenge the races. Some where easily controlled by the races and others required more effort. There are some which the races just completely avoided and some they have yet to encounter.

The four known major continents are Nyldras, Dunov, Rott and Veldras. Separated by a great ocean know as The Traders Fate. Nyldras was given to the Elves, Dunov to the Dwarfs, Rott to the Orcs and Veldras to the Humans. After years of evolution, the races crossed the oceans and spread to the other continents. After a devastating war known as "The great battle of the races", the races have now mingled, but have largely kept to their own continents. The gods have left the world but still aid those who actively worship them.

Campaign 1

The first campaign in Tholoria picks up 711 years after the the great battle of the races, after most of civilization has forgotten about the cruel nature of their fellow races. Trade is healthy and jobs are abundant for adventurers looking to earn a living.



 Campaign Log


 * Campaign 1
 * Current Quest(s)
 * Key in the mud
 * The two rings
 * Wharram Spider Activity
 * The Eonic Drifter
 * A Druids Promise
 * Saving Mordrin
 * Death's Attire
 * Current Location(s)
 * Wharram
 * Baaha

General


 * Potions
 * Poisons
 * Medicines
 * Ingredients