The Scar

In 500 BW, the Copperhearts, a clan of miners from the continent on Dunov, made their way to Veldras. Yordik Copperheart, leader of the Copperheart clan, negotiated the supply of weapons, tools and armors to Twinguard in exchange for being allowed to mine the metal rich grounds to the west of Twinguard. With Twinguard in constant need of supplies to rebuild the outpost and defend Veldras from the ever present threat posed by the frozen wastes, it was a simple decision for those in charge. With in a matter of months, the Copperheart clan established Issazak Gedat (Cold Mine) and started delivering supplies to Twinguard.

Throughout the next few years, other dwarven families joined the Copperhearts on Veldras. These families were crafters, specializing in the manipulation of metals into various items. The Copperhearts welcomed them as it allowed them to focus on that which they enjoyed the most, mining and drinking. After all, you don't need to be sober to swing a pickaxe.

Most of the metals were processed and sent to Azulbortr (Metal Port), a port established on the western coast of Veldras to primarily ship various metal ingots between Dunov and Veldras. The rest were crafted into weapons, tools and armors. In 478 BW, a dwarf by the name of Dalrin Firehammer invented an entirely new technique for smelting iron. He called the resulting metal Grum and kept it's formula a closely guarded secret. Swords and armor could now be lighter but still offer better protection and tools lasted much longer. Grum became sought after across the continents and demand for iron was at a all time high.

By 448 BW, the mine had grown to the point where it took too much time to travel from the surface to the rich metal veins. The Copperhearts started to build living quarters into the mine as they went, where ever they found a space without metal veins, they would transform it into living space. Over the next 400 years, the Copperhearts mined almost everything they could find and Issazak Gedat grew into a massive underground labyrinth.

The great battle of the races came and Lothar Blackbrimm sieged Issazak Gedat to take control of the resources. Many dwarves died defending their home and the chaos caused some sections of the mine to collapse, trapping dwarves and humans below ground. Issazak Gedat was all but destroyed and the Copperhearts were wiped from the face of the earth. Lothar was able to obtain the formula for Grum. When he returned back to Orlon, his researchers pretended to have found a new even better material than Grum and they called it Steel. Those who had seen Grum before, immediately recognized the metal and those who pointed it out were hunted down and killed for spreading lies. Grum became a word only used by dwarves and those who marveled at the history and craftsmanship of dwarves.

Throughout the war, the wardens would try to save and repair nature as much as possible, but on reaching Issazak Gedat they decided against repairing the damage as it would take too much energy, energy they could spend elsewhere. They started referring to the Issazak Gedat as natures scar they could not heal. After the war ended, the name Issazak Gedat was all but forgotten, instead it was referred to as The Scar.

In 176 AW, an archeological expedition was sent to The Scar to learn more about the dwarven civilization who once lived their. During the expedition, some unmined precious stones, crystals and metal veins were discovered. Word quickly spread about the possible riches which still lay within the scar. Mining groups and families made their way to The scar and after almost 3000 years, the scar was alive again. It was hard work and many died trying to mine in the rubble of the once great dwarven city. Those who found veins fiercely protected them, resulting in a lot of murders taking place. Some saw this as an opportunity and factions developed to aid those who found riches. They would act as security and in turn some of the riches found would be transferred to the faction as payment. As the factions grew, they started attacking each other to control more of the mines wealth. No one knows exactly who the faction leaders were and what the factions were named, but eventually only one faction remained and the leader of the faction was crowned the king of The Scar.

The king grew rich very quickly and the bloodthirsty mercenaries, who now no longer had an outlet, started to notice this. They plotted in secrecy, each of them dreaming of taking out the king of the scar and claiming his riches. Being king of the scar became very dangerous. Yes, it definitely had it's perks, women, wealth, slaves and more, but it was very short lived. Most of those who were crowned kings of the scar only lived a few glorious years before being assassinated by a rival.

In 710 AW the current king of The Scar, a half-orc named Bordin heard about a nest of dragon eggs to the north of The Scar. He had been the king for the past three years and knew his rule was soon to come to a bloody end. He also knew that he needed to do something spectacular to bolster his support within the scar, or to at least strike fear into those who would soon rise up against him. He decided to visit the nest under pretense of just wanting to see the eggs before he dies. He managed to convince the brooding pair of dragons to allow him to visit and while the male was off fighting in Twinguard he, led an army to claim the eggs for himself. A quarter of his army fell to Mordrin, the female of the pair before they were able to subdue her and escort her and the eggs back to the scar. He knew Aldronoth, the male would come to retrieve his mate and the eggs as soon as he realized what had taken place. He set up some defenses and when Aldronoth came he successfully fended him off. His plan was to hatch the dragons and train them to protect him, thus extending his rule within The Scar. Mordrin in her subdued state turned to her humanoid form to conserve energy and avoid being murdered for the sake of her eggs. She was chained and moved to a prison deep within the mine.